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Fallout 4 weapon on back
Fallout 4 weapon on back










fallout 4 weapon on back

Strength does not affect unarmed damage, even though Iron Fist requires some strength. Melee damage is at 1 damage for every 2 strength (+5 damage at 10) and carrying capacity is an added 10 for every point (+100 at 10). Strength slightly increases melee damage and carrying capacity. Modifies: Melee Weapons skill, Carry Weight, Melee damage bonus

fallout 4 weapon on back

The Bruiser Trait raises Strength by 2 but lowers the player's AP.

fallout 4 weapon on back

Weapon Handling boosts raises Strength by 3 for purposes of checking the minimum Strength needed to use a weapon. Heave Ho! raises Strength by 2 for purposes of throwing weapons. Some Perks raise Strength when checking for modifiers. Gain Perk can be used to boost Strength by 1. Adrenaline Rush raises Strength by 1 when the player has less than 50% health. Buffout temporarily increases Strength by 2.The Brotherhood of Steel can perform an operation to increase Strength by 1, assuming the player can afford it (Fallout 1) or has found the appropriate module chip (Fallout 2).Advanced power armor increases Strength by 4. Wearing T-51b power armor increases Strength by 3.Strength can be permanently increased by 6 points throughout both Fallout and Fallout 2. Also, if you meet the minimum strength requirements of your weapon you do not suffer accuracy penalties with that weapon. of carry weight per point of Strength (unless you have the Small Frame trait, in which case it's 15). Strength is primarily relevant to two game mechanics: Carry Weight and satisfying the Minimum Strength requirements on weapons. Modifies: Hit Points, Melee Damage, and Carry Weight 1 Fallout, Fallout 2, and Fallout Tactics.












Fallout 4 weapon on back